Thứ Sáu, 30 tháng 5, 2014

Tìm kiếm xu hướng quản lý tần số mới tại Việt Nam

Hơn 100 đại biểu với trên 30 đại biểu quốc tế đến từ các nước trong khu vực châu Á và các tổ chức, công ty vệ tinh hàng đầu thế giới sẽ tham dự Hội thảo thông tin vô tuyến khu vực châu Á diễn ra tại Hà Nội.

Cục Tần số VTĐ nhận danh hiệu Anh hùng Lao động
Quy hoạch tần số phải dựa vào nhu cầu thực tế
Việt Nam cần cân đối tần số viễn thông

Hội thảo do Cục Tần số vô tuyến điện phối hợp với Liên minh Viễn thông quốc tế (ITU) tổ chức từ 26-30/5.ITU, hội thảo, diễn đàn, châu Á, Thứ trưởng Lê Nam Thắng, Bộ TT&TT, tìm kiếm, tần số, Cục Tần số Vô tuyến điện
Thứ trưởng Bộ TT&TT Lê Nam Thắng.

ITU thường xuyên tổ chức các hội thảo thông tin vô tuyến tại các khu vực khác nhau trên thế giới nhằm hỗ trợ các nước nhìn nhận và giải quyết các thách thức liên quan tới vấn đề phổ tần vô tuyến điện và quỹ đạo vệ tinh, đặc biệt là áp dụng hiệu quả các quy định của Thể lệ vô tuyến điện quốc tế trong công tác quản lý tần số vô tuyến điện GameCasinoonlinemobile Gamesòngbàisingapore. Năm nay, Hội thảo Thông tin vô tuyến điện khu vực châu Á được lựa chọn tổ chức tại Việt Nam.

Hội thảo năm nay được chia làm 2 phần: Ngày 26/5 là diễn đàn về quản lý tần số với chủ đề “Xu hướng mới về quản lý tần số: Cơ hội và thách thức” sẽ trao đổi và thảo luận về các vấn đề như đấu giá phổ tần, truy nhập phổ tần động (Dynamic Spectrum Access), thương mại phổ tần (Spectrum Trading) và khoảng trống phổ tần (White Space) với các bài trình bầy của các chuyên gia của ITU, Việt Nam, Thái Lan, Hàn Quốc và SES.

Từ ngày 27 - 30/5 là hội thảo về công tác đăng ký tần số quốc tế. Hội thảo sẽ tập trung trao đổi, thảo luận về việc sử dụng phổ tần số vô tuyến điện ở cấp độ khu vực và thế giới, trao đổi các kinh nghiệm của các nước đối với vấn đề này. Đặc biệt tập trung vào việc hướng dẫn đăng ký vị trí quỹ đạo vệ tinh, đăng ký các đài thông tin vô tuyến thuộc nghiệp vụ mặt đất qua việc khai thác các công cụ công nghệ thông tin được ITU phát triển.

Phát biểu khai mạc Hội thảo, Thứ trưởng Bộ TT&TT Lê Nam Thắng  khẳng định khu vực châu Á là một trong những khu vực tăng trưởng năng động và phát triển nhanh nhất trong nền kinh tế và CNTT toàn cầu. Nhu cầu phổ tần cho hầu hết các dịch vụ thông tin vô tuyến đặc biệt là về thông tin di động đang tăng lên nhanh chóng để đáp ứng sự phát triển của nền kinh tế và công nghệ. Với một nguồn lực tần số giới hạn, những xu hướng này có thể là thách thức đáng kể cho các cơ quan nhà nước để thúc đẩy sử dụng phổ tần hiệu quả và tối đa hóa lợi ích mạng xã hội.

“Hội nghị này sẽ tạo cơ hội cho các nước khu vực Châu Á thảo luận và trao đổi quan điểm và kinh nghiệm về các xu hướng quản lý phổ tần. Với chương trình phong phú, tôi tin tưởng mạnh mẽ rằng hội thảo này sẽ cung cấp cho chúng tôi cơ hội để có cái nhìn toàn diện về xu hướng quản lý tần số”, Thứ trưởng Thắng khẳng định.

P Game sòng bài singapore.V

Tesla Effect Review












Giant Bomb Review
33 Comments



Tesla Effect Review



3



PC




by

Patrick Klepek
onMay 21, 2014



Tex Murphy is back, which means the best and worst parts of adventure games from the 90's are back, too.







Nostalgia is a blessing and a curse gameiwindanhbai casinobaionlinemobile. Not all games age like a fine wine, and it's easy to imagine a 2014 sequel to the FMV-driven Tex Murphy adventure series would be a better idea in theory than in practice. It's a mixture of both with Tesla Effect, a crowdfunded revival of Murph and his mutant friends on Chandler Avenue, one that succeeds in updating the 1990s cult classic for the modern era as much as it stumbles. Much like Tex, Tesla Effect is a game out of time. While it often stumbles to the finish line, it does just enough to save the day.

Like old Tex Murphy games, Tesla Effect bounces between FMV conversations with the locals and solving weird puzzles.

Technically, the series got its start in 1989 under the name Mean Streets, a game which mixed genres (there was shooting!) and was ultimately remade as Tex Murphy: Overseer in 1998. The rest of the series--Martian Memorandum, Under a Killing Moon, The Pandora Directive--were made in the point-and-click style it's known for. Players assume the role of Tex Murphy, a dopey but surprisingly effective P.I. who constantly finds himself in the middle of death, intrigue, and global conspiracies. Under a Killing Moon is where I joined the series, and I have not-so-fond memories of calling the game's 900 tip line for hints, not knowing it was simultaneously charging my parents money. The game got me grounded. Overseer was to introduce Tex Murphy to DVDs, but ultimately the series ended on a cliffhanger about the fate of Tex and his longtime romance, Chelsee Bando. Chelsee's fate has gone unresolved for 16 years, and in Tesla Effect, developer Big Finish Games makes clear it has answers for fans that have been waiting.

But first thing's first: the FMV. Boy, the FMV. Tesla Effect is loaded with FMV. The developers even filmed this in 4K.YEAH. That's how committed these people are to this lost art, and that element of Tex Murphy remains just as potent 16 years later. There are green screens all over the place, and I mean that in the best way possible. It embraces the shlock. If you're the kind of person who can derive pleasure from an evening spent with a SyFy film (one of the "better" ones, likeMega Shark vs. Giant Octopus) and a pack of beer, Tex Murphy is right up your alley. Some of the special effects are shockingly decent, even! The amateur nature of the whole production--the green screen, the acting, the makeup--creates a genuinely handcrafted feel. Without copious FMV, it's not a Tex Murphy game. There's plenty to go around in Tesla Effect, and it's a warm, fuzzy feeling.

The cheese may practically ooze out of the monitor, but like its predecessors, Tesla Effect doesn't pretend to be anything but a goofy good time. What continues to set Tex Murphy apart is its characters. The acting's bad, but the residents have a real charm to them. There's a heart beating in Chandler Avenue. It might be the nostalgia talking, but I don't root for the leads in most b-movies. By the end of Tesla Effect, I really wanted Tex to learn, for better or worse, what happened to Chelsee. The ending even pulled at my heart strings a little bit.

In Tesla Effect, Tex has lost track of the last seven years. He wakes up with no memory of what's happened in nearly a decade, but he's apparently turned into a real jerk. His friends are happy to have the old Tex back, even if his last memory is the death of the love of his life. With a bump on his head, Tex sets out to figure out what he's been up to and where his memory went. Apparently it has something to do with inventor Nikola Tesla.

There are three phases to playing Tesla Effect: walking around the world and collecting items, talking to people, and solving puzzles. All three phases have tried to balance the look and feel of the old Tex Murphy games with the benefit of some modern design conveniences. This is where the game runs into trouble.

You don't want to spend too much time looking at the game's 3D models. Unlike the FMV, it's not charmingly bad.

Pixel hunting is a trope of old school adventure games, one that's been mostly lost to glittery items pointing the way forward for players. Tesla Effect tries to have it both ways. Players are allowed to choose from two difficulty levels at the start of the game: casual and gamer. On casual, there's a built-in hint system to help guide players along (this drains from a ratings system, but one that has zero impact on the multiple endings) and pointing a flashlight will make interactive elements sparkle. Being a Tex Murphy fan, I went with the gamer option, figuring the developers have surely learned a thing or two since 1998. That's not really true.

Though Tesla Effect does take place in a fully 3D environment, it largely remains a pixel hunt for very specific items needed to progress the story. This is less of a problem in the early hours of the game, since there are only so many locations to scour over and over again. This changes later in the story, as Tex is exploring multi-level environments. You know exactly what needs to be done (i.e. you need to find a key card) but have no idea where that key card might be. It could be hidden anywhere in two dozen dark rooms, but because I chose gamer mode, there's no way get the faintest hint. I would have switched to casual, but it's not possible. Instead, I did the modern equivalent of calling a 900 number: watching YouTube videos. This problem is exacerbated by inconsistencies in what objects Tex can interact with. Some drawers but not all drawers. Some doors but not all doors. Worst still, physical distance is a factor. More than once, I'd waltz back into a room, desperately seeking an item, only to realize I simply hadn't been close enough for the cursor to change into the "open" button. This only came up a handful of times throughout Tesla Effect, but it was just often enough to remind me why this type of game has changed so much. Inherent to the genre or bad design? Either way, it wasn't fun.

And don't get me started on the few times when the game decides to incorporate AI-driven enemies into the mix, the point at which the game's modest production values clashed with its design ambitions in ways that had me looking for a drink. I've blocked these levels out of my memory, and I encourage you to finish them quickly.

Tex's office is a mixture of new and old. Even in the future, he still gets faxes.

Chatting with folks is largely the same, though some of the changes made are curious. Conversations happen one of two ways, depending on whether it's about an investigation. If you're grilling characters, you choose from a a list of topics. Simple. During back-and-forths, you have dialogue options, but none really describe what Tex might say. "Slapped and stunned," "get acquainted," and "optional equipment" are the options in one such conversation--two of those are far too vague. The game would have benefited from being less cute about its descriptors and being more plain about the actual outcomes. It leads to frustrating situations where Tex doesn't act like the character you want him to be.

Finally, the puzzles. Either you love them or hate them, but the puzzle design in Tesla Effect feels right in line with what the genre (and Tex Murphy) is known for. Many involve sliding blocks, lining up lasers, and generally shifting objects around until the solution is found. Besides being unable to reset a puzzle, I didn't have much of a problem with the puzzles themselves. Instead, it's how the game distributed those puzzles. Tesla Effect often ditches its story for more than an hour at a time, asking the player to solve puzzle after puzzle after puzzle. We're talking four or five rooms with puzzles back-to-back. The game flows best when players are rewarded for solving an obscurity with a new FMV sequence or story beat, but there are two lengthy areas in Tesla Effect, both towards the end, where Tex has zero interaction with anything but puzzles for lengthy stretches.

But for every moment Tesla Effect had me cursing the '90s, another put a big, fat grin on my face. It's unapologetic about its roots, even when it probably shouldn't be. But I really enjoyed my evenings with the barely functional gumshoe, and it didn't destroy my memories of Tex Murphy in the process. Tesla Effect ends with the chance for more adventures with Tex Murphy, but if that never happens, it's okay. You've done good, Murph.







Patrick Klepek on Google+

















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35 Comments

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LarryDavis

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Posted by LarryDavis
- May 21, 2014 at 11:10 AM







Heresy.



































NorseDudeTR

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Edited by NorseDudeTR
- May 21, 2014 at 11:12 AM







Nice review. Seems somehow appropriate for that genre of game, and I mean that in the best way.



































Video_Game_King

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Edited by Video_Game_King
- May 21, 2014 at 11:12 AM







I've heard this game being referenced with Text Murphy for so long that I honestly thought it was called Tex Murphy. When I saw the review on the page, it took me a couple seconds to connect the dots.



































Fobwashed
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Edited by Fobwashed
- May 21, 2014 at 11:12 AM







Sounds like it's pretty much exactly what you'd expect from the game. Except the AI driven enemy stuff. I don't really get how that'd even fit into a point and click adventure beyond say what Walking Dead does... Maybe I don't want to know.

Hot review! I think I got more than my fill in that one quick look but it's good to know the game is enjoyable =]












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BatmanBatman

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Edited by BatmanBatman
- May 21, 2014 at 11:14 AM







I like seeing people playing this games, but probably wouldn't play them myself. God bless Giantbomb



































ColossalGhost

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Posted by ColossalGhost
- May 21, 2014 at 11:21 AM







Disappointing that the game has pixel hunting. Still seems worth it for the 4K FMV.











































MichaelBach

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Posted by MichaelBach
- May 21, 2014 at 11:45 AM







For 20 bucks I had a good time with the game so far. Nice game to relax with when you want to play something chill.



































Cirdain

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Posted by Cirdain
- May 21, 2014 at 11:48 AM







I LOVE THIS GAME and I totally agree its a 3 star game. But its so bloody endearing.



































chiablo

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Edited by chiablo
- May 21, 2014 at 11:49 AM







If you have really fond memories of Under a Killing Moon... I highly recommend it. I can overlook some of the more annoying pixel hunting, because there is a good hint system built in. The only time I got frustrated is when you have to find 9 small objects in a room and the flashlight you have doesn't highlight them well enough.



































ArbitraryWater

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Edited by ArbitraryWater
- May 21, 2014 at 12:08 PM







I have zero nostalgia for Tex Murphy, but hearing that they just straight up made a mid 90s FMV adventure game with all of the parts of those games that were terrible sort of warms my heart.

































DRM_LVR

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Posted by DRM_LVR
- May 21, 2014 at 12:11 PM







They probably should have named the "Casual Mode" and "Gamer Mode" options better, cause casual mode is really the way to play this game.

































astonish

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Posted by astonish
- May 21, 2014 at 12:25 PM







Fair review. I liked it far more than I expected being a big fan of the old games. However, some of the games later locations left a lot to be desired and I too had to youtube my way out of some pixel hunts (that light switch!)



































Rayeth

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Posted by Rayeth
- May 21, 2014 at 12:32 PM







Sounds like I should check this out in the casual mode. I can really enjoy a bad b-movie, and this sounds right up my alley.



































Yummylee

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Posted by Yummylee
- May 21, 2014 at 12:33 PM







Wait a minute, Patrick reviewed this?? For some reason I went in and read it as if this was an Alex review O.o

































Fake_Empire

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Posted by Fake_Empire
- May 21, 2014 at 12:37 PM







Would've been cool if Vinny reviewed this.



































Gum

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Posted by Gum
- May 21, 2014 at 12:46 PM







It's a great time-waster for twenty bucks. I feel like I got my money's worth as it has something like 5 different endings and several different paths that you (as Tex) can take.

I sincerely hope this makes a killing and they keep going with the series as it's just so much fun. The schlock value is through the roof but they know it and keep an amusing tongue-in-cheek attitude throughout the game.



































synthesis_landale

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Posted by synthesis_landale
- May 21, 2014 at 12:46 PM







I'm not going to say the environments in the 3d areas are great, but I think reviewers are being a bit harsh on them too. What they lack in technical they make up a lot in style. (That said I do wish the few textures with text were much clearer). I do wonder how much better this game would have reviewed if gamers (and reviewers specifically) didn't have the hangups about being a 'casual or a 'gamer'... or if they didn't even have the gamer mode at all. The gamer mode adds nothing to the game (that includes the previous Tex games as well which also had this system) and only detracted from the fun by taking completely optional in game help and putting it behind a checkbox at the beginning of the game.

I'd have to say though, I agree with Patrick, but my score probably would have been a 4, only because GB doesn't do half stars. I find myself on the higher end of a 3.X score than close to a plain jane 3. I wonder how Patrick's score would have panned out if he had chosen casual at the beginning.



































jiggajoe14

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Edited by jiggajoe14
- May 21, 2014 at 1:07 PM







4K FMV sounds too crazy to be true. I need to try this game out lol.



































DrZing

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Posted by DrZing
- May 21, 2014 at 1:25 PM







The video halfway down this page where they introduce the (very small) team that made this game, really puts things into perspective. Did you know the guy who plays Rook is also a level designer?! Awesome, and good for them. I hope they sell a bunch of copies.

http://www.cubed3.com/news/20911/1/interview-big-finish-games-discusses-tex-murphy-and-tesla-effect.html

Oh, and yeah, casual mode is a must, being able to get hints and auto-solve puzzles will likely help everyone at least once.



































MATATAT

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Edited by MATATAT
- May 21, 2014 at 1:56 PM







If you're the kind of person who can derive pleasure from an evening spent with a SyFy film (one of the "better" ones, likeMega Shark vs. Giant Octopus) and a pack of beer, Tex Murphy is right up your alley.

Yeah alright I'll get it.



































Lucien21

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Posted by Lucien21
- May 21, 2014 at 1:57 PM







Searching your environment to find objects in bins and hidden areas in the likes of Bioshock Infiite is somehow state of the art gameplay, do it in an adventure game and suddenly it's pixel hunting that belongs in the 90's.

Obviously the game never pretended to be an update to modern double standards (The basic game play of shooters hasn't changed since the days of Doom, but game play in Adventure games are somehow outdated)

It was sold on the idea of a classic Tex game and that's what it delivered.

If they wanted to turn it into Telltale they would have removed all the gameplay and made it about 3 mins long.



































wibby

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Posted by wibby
- May 21, 2014 at 2:32 PM







Tex is back in my life!



































fogz

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Posted by fogz
- May 21, 2014 at 3:03 PM







"This game got me grounded" - Patrick Klepek

Put that on the box!



































patrickklepek

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Edited by patrickklepek
- May 21, 2014 at 3:08 PM







@lucien21 said:

Searching your environment to find objects in bins and hidden areas in the likes of Bioshock Infiite is somehow state of the art gameplay, do it in an adventure game and suddenly it's pixel hunting that belongs in the 90's.

No, it's crappy in BioShock Infinite, too! It's a little different there. In BioShock, you're digging through trash for money, health, and power-ups. You can avoid it! That's not an option in Tesla Effect, which I completely understand is part of the appeal. What I'm saying is that they often hid the objects in places that weren't enjoyable to discover. There is a fine line in pulling that off.











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john_gannon

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Posted by john_gannon
- May 21, 2014 at 3:57 PM







@patrickklepek said:

@lucien21 said:

Searching your environment to find objects in bins and hidden areas in the likes of Bioshock Infiite is somehow state of the art gameplay, do it in an adventure game and suddenly it's pixel hunting that belongs in the 90's.

No, it's crappy in BioShock Infinite, too! It's a little different there. In BioShock, you're digging through trash for money, health, and power-ups. You can avoid it! That's not an option in Tesla Effect, which I completely understand is part of the appeal. What I'm saying is that they often hid the objects in places that weren't enjoyable to discover. There is a fine line in pulling that off.

Those are all fairly consistent in BS:I as well. If you see a trash can 99% of the time you know you can search it which in turn minimizes frustration.

































Y2Ken

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Posted by Y2Ken
- May 21, 2014 at 4:40 PM







This sounds about how I was expecting. Definitely still going to pick this up at some point though; it may have it's frustrating moments, and be very stuck in its past roots to a fault, but I'll be damned if it isn't one of the most endearing releases I've seen this year.



































StingingVelvet

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Posted by StingingVelvet
- May 21, 2014 at 4:53 PM







I know in my brain it's a 3-star game, but my nostalgia for the original FMV trilogy makes it a 5-star game in my heart.



































buemba

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Posted by buemba
- May 21, 2014 at 6:05 PM







@stingingvelvet: Yup. Under a Killing Moon remains one of my favorite games of all time and Pandora Directive and Overseer were also pretty great so as soon as I saw Chris Jones wearing his fedora in the beginning of Tesla the game won me over regardless of any flaws it might have.

Nostalgia's one hell of a thing.



































Axiomatic

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Posted by Axiomatic
- May 21, 2014 at 6:23 PM







Very fair review. I've not finished the game yet, but remembering the pixel hunting in the old games I went with casual mode and I feel my experience has been better for it.

Usually I look around as well as I can a few times, and when I'm coming up blank I turn on the flashlight as I enjoy playing it and don't want to stop.

My biggest frustrations so far have been in regards to a stealth section and a bit with spiders that I just didn't want to deal with. Frankly I'd much rather skip these sections of the game than any puzzles.

It's so damn good to have another Tex Murphy game though, but I can see myself in line with Patrick's score if I played without a hint flashlight. As it stands, unfinished to be fair, it gets an extra star from me.



































stomachcancer

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Posted by stomachcancer
- May 21, 2014 at 7:22 PM







I totally agree with Patrck on this. Had a great time for most of the game but when you are in the last area everything not FMV related falls apart. Christ those fucking bugs that would randomly kill me. Those old puzzle formulas from the old games were inconsisent and sometimes downright awful but dammit do I want to play another one of these games if one should happen to rear its head.



































mlarrabee

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Posted by mlarrabee
- May 21, 2014 at 7:29 PM







It looked from the beginning like they made a Tex Murphy for the fans of Tex Murphy. It sorttashould be a three-star game, at least by today's game design standards. A Thief sequel that followed in Metal Age's shadow would be fantastic, and nobody who didn't love Thief 1-3 would enjoy it.



































Mr_Creeper

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Edited by Mr_Creeper
- May 21, 2014 at 8:47 PM







@fake_empire said:

Would've been cool if Vinny reviewed this.

Agreed. This needs to be the first game with a dual review. Really want to read @Vinny's take on it.



































JeffGerstFan

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Posted by JeffGerstFan
- May 21, 2014 at 10:51 PM







Ryan would have loved this game. I LOVE YOU RYAN! I hope he hears me through his drunken haze while staggering in the vicinity of God's right hand. He bitch-slapped Jesus and told him to get a damned job casino bai online mobile.




























Wolfenstein: The New Order Review












Giant Bomb Review
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Wolfenstein: The New Order Review



4



XONE
PS4




by

Alex Navarro
onMay 21, 2014



Wolfenstein: The New Order is smarter than a game called Wolfenstein probably has any right to be, yet it still manages to capture the hyperviolent spirit of its predecessors.







Wolfenstein: The New Order is a lot of things GameBigOneđánhbài gameavatarthanhphokydieu. First and foremost, it is yet another update of id Software's enduring Wolfenstein franchise, a series mostly defined by its core concept of you shooting Nazis in the face. That's certainly one piece of The New Order, but developer MachineGames builds upon that core idea in several different ways. All the copious blood splatter and limb-exploding tech is joined by greater focuses on characterization, on pulpy sci-fi stylization, and, most importantly, on memorable storytelling. Which isn't to suggest that The New Order is successful in all of these areas. The New Order never quite settles on a consistent tone, nor does it often seem willing to afford its much-better-than-average characters enough time to really establish themselves to the player. It's a game that often feels like it's in a gigantic hurry to get the player to the next bout of Nazi killing, often at the expense of the character and world building the developers were clearly striving for. Yet The New Order mostly succeeds by virtue of how good the moments of character and world building youdo get are, and by how rock solid the gameplay tends to be.

Nazis need killin'? Time to call BJ Blazkowicz.

The New Order once again puts you in the blood-soaked boots of William "BJ" Blazkowicz, the lump of gun-holding meat that has starred in pretty much every version of Wolfenstein ever made. At the start, Blazkowicz finds himself in the middle of a D-Day-flavored raid on a massive Nazi compound...in 1946. In this game's timeline, World War II is still raging, and the Nazis have suddenly started surging across Europe thanks to a wealth of terrifying new technology. Blazkowicz and his band of brothers are sent to destroy the base occupied by the Nazi war machine's current leader, General Deathshead. That mission goes terribly awry, and in the fallout, Blazkowicz is gravely injured by a piece of shrapnel that lodges itself in his skull. His living, but mostly comatose body is found and dropped off at a Polish insane asylum, where he spends the next 14 years in a vegetative state.

Flash forward to 1960, and Blazkowicz suddenly finds himself called into action after the Nazis decide to close the asylum by killing all the patients (and the kindly family that runs the place, for good measure). Alive, but still at least partially broken, Blazkowicz quickly disposes of the assault team sent to the asylum, only to realize just how far down the world has fallen. The Nazis won the war, and their tendrils extend to nearly every corner of the globe. Every major city has been nuked and replaced with grotesque concrete monuments to the Nazis' many successes, and what little resistance still exists has mostly been cornered or captured. This places Blazkowicz, a character primarily defined by his ability to kill anything with a swastika emblazoned upon it with swift aplomb, into an unfamiliar, deeply uncomfortable situation. As written in The New Order, Blazkowicz is essentially an antiquated weapon that's been left out to rust for too long, suddenly thrust into a theater of war that initially appears beyond his capabilities.

It's an interesting idea that, like too many ideas in The New Order, never feels fully explored. Blazkowicz comes with no shortage of gruff, brooding narration, in which he espouses half-formed ideas about this new world around him, how he fits into it, and what a life outside of war would even look like for someone like him. Most of this dialogue is actually kind of terrible, but the ideas they're built around are interesting, if rarely allowed much room to breathe. When Blazkowicz first awakes from his 14 years on the shelf, he's wobbly, out of sorts, and occasionally passes out for random bursts of time. Then, suddenly, he's mostly fine. What few instances we do get of him showing these sorts of symptoms are merely used as stylized segues for cutscenes. When it comes time for Nazi killin', Blazkowicz only ever falters when the player does. Instead of portraying him as the broken down war machine he's initially presented as, he mostly just operates as yet another all-too-capable first-person shooter protagonist. That's fine, I guess. It just feels like it betrays the more interesting concept of what the game apparently sees Blazkowicz as, versus what he actually is in practice.

Blazkowicz's fellow freedom fighters are a far more interesting lot, which is why it's a bit of a shame that you don't get a great deal of time with those personalities during the main game. Standouts include the crippled Caroline Becker (who players of 2009's Wolfenstein will most likely remember), the reformed Nazi Klaus, his ultra-strong, Hodor-like companion, Max, as well as one of two soldiers you fight with in the game's opening battle. You'll actually have to make a choice as to which of the two die during the end of that first level, a choice that has ramifications on how the timeline plays out. Those ramifications essentially boil down to some different allies appearing during the course of the game, as well as a few minor mechanical changes, but just in concept, it's interesting notion that I wish MachineGames had gone a little further with.

There are a number of memorable characters in The New Order, but few of them are given ample time to shine.

All of these characters have key roles to play in the main storyline, and some of those roles are pretty great. Unfortunately, the build-up to some of the best character moments is often lacking. Instead, most of your interactions during missions boil down to people telling you where to go and how to get there. The more interesting character stuff tends to fall into hurried cutscenes, quick bits of conversation while you walk around the rebel base between missions, and biographical information buried in the game's menus. At times, the script finds unexpected ways to make these characters seem like actual, genuine people, and at others, it seems to forget about them in favor of pushing you back into the action as quickly as possible. The actors who voice them do terrific work with the sometimes clumsy, overly expository dialogue they've been handed. In the few moments you are allowed to engage with these characters, you can see shades of The Chronicles of Riddick: Escape from Butcher Bay, and The Darkness, two games that the former Starbreeze developers that founded MachineGames previously worked on. Those are games revered as much for their strong character work as they are for their richly detailed worlds and tight, brutal gameplay. The New Order feels like an earnest attempt to fashion Wolfenstein into something much like them.

You especially get those Riddick/Darkness vibes when exploring The New Order's world. Though levels are generally more claustrophobic than in the Wolfensteins of old, there's ample reason to poke around where you can. Every environment is chock full of historical newspaper clippings, propaganda posters, hidden records (which feature Nazi Germany's take on pop hits of the era), and the like. Even just standing around and listening to conversations between other characters reveals more than you'd typically expect. The stuff you'll discover while exploring makes up for a lot of the details you'll miss if you only pay attention to the main story, and even if you don't feel like collecting, it's worth looking around just to take in the scenery. Granted, a lot of that scenery leans on the monochromatic and/or deeply depressing side. This is a harsh, fascist world built almost entirely out of concrete, after all, which doesn't leave a lot of room for variance in color schemes, nor visual splendor. Still, there are some memorable setpieces in The New Order and the overall look of the game is pretty great. It's not a visual powerhouse, but every environment feels distinctive, every character is nicely expressive, and the action runs at a mostly smooth clip on both the Xbox One and PlayStation 4.

As good as its characters and levels are, there's a nagging issue that pops up all throughout The New Order, and it's one of tone. No, nothing about the game is especially offensive, unless you just don't like copious amounts of gore, harsh war imagery, or looking at anything related to Nazis in general. The issue is consistency, or a total lack thereof. The New Order is a game that simultaneously wants to be a dark, introspective look at the depths of human cruelty, and a crazy, over-the-top alternate historical sci-fi caper. In one mission, you will find yourself working undercover in a concentration camp, watching people get tortured, hiding under a pile of emaciated bodies headed for the incinerator, and witnessing other similarly disturbing things. Not long after, you're chuckling as you find yourself rocketing off to a Nazi base on the goddamn moon. When the game does decide to go dark, it usually handles the subject matter with decent enough care, and it's not as if the crazier sci-fi elements negatively impact the game. If anything, The New Order is at its best when it decides to get really ridiculous, as in the aforementioned moon base level, which is one of the best missions in the game. It's just that The New Order never quite finds a good balance between its sillier side and its darker aspirations, which leads to some jarring tonal shifts when it lurches from one side to the other. You're never quite sure if you're supposed to be affected by the direness of the situation or just grinning at the insanity of it all.

It's forgivable if you opt for the latter. As much as The New Order strives toward emotional connection with the player, it's often at its best when it just decides to be a frenetic shooter. The New Order offers up no shortage of opportunities to kill lots and lots of bad guys, though how you choose to do so is surprisingly open-ended. If you're of an old school mentality, simply double-fisting two giant guns and blowing everything in your path into a cloud of blood and viscera is a completely sensible and satisfying way to go about things. Sometimes that's also a very difficult way of going about things, as alerting every nearby enemy to your presence often leads to a quick, brutal death. In combat mode, enemy AI is pretty sharp, meaning enemies will actually work together to try and flush you out if you're hiding behind cover. Sometimes, it's better to take a stealthy route. I know, I know, what is stealth even doing in a game like Wolfenstein? You'll be forgiven for assuming stealth mechanics in a game like this would be terrible, but they actually aren't. Whether you're using a silenced pistol or just a trusty knife, there's ample opportunity to sneak around and kill enemies without ever being spotted, and the game is surprisingly well designed for this kind of tactic. This is especially useful when dealing with commanders, who have the ability to summon reinforcements as soon as you're spotted. Enemy AI is a bit more, shall we say,generous, when they're not aware you're around, so it's completely viable to sneak your way through multiple sections of The New Order, and it's surprisingly fun to do so.

The action in The New Order is often exciting, even if the weapon variety isn't.

And if you don't, again, you can just shoot everything to death all the time. Sometimes I very much did, especially in The New Order's bigger, crazier levels. When you're in an intense firefight with a dozen or so enemies all bearing down on you, the chaos that results is both harrowing and highly entertaining. The only real letdown of the gunplay pertains to the weapons you're given. I never really fell in love with any of the guns in the game. Some, like the automatic shotgun, or the multipurpose laser cutter, can lead to some pretty spectacular deaths, and the shooting in general has a good, solid feel to it. I just kind of wish the weapons had been a little more out-there, I suppose. Considering how insane this retro-futuristic world is, with its speculative technologies and horrible death robots and whatnot, it's surprising to me that the guns you're given feel so utterly familiar. It's another case where the game tries to strike a balance between the realistic and the insane, and as a result, most of the guns just seem like slightly more futuristic versions of the same sorts of guns you'd find in any first-person shooter. The destruction that results from their use is certainly fun to watch unfold, though.

Giving credit where credit's due, Wolfenstein: The New Order is a great deal more ambitious than you would ever expect yet another Wolfenstein reboot to be. This is a game that could have easily just slapped another quick-and-dirty Nazi invasion plot together and leaned entirely on the shooting of things to get by. Instead, MachineGames has obviously gone to great lengths to turn The New Order into something more than that. It tries to create stakes that go beyond the basic scope of "kill those bad guys because they're bad," and even when it fails to completely take advantage of those stakes, there's still enough excitement, enough intrigue, enough humanity in its story to keep you interested. Even if its ideas only scratch the surface of something deeper, Wolfenstein: The New Order still delivers an experience well worth your time.







Alex Navarro on Google+

















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leejunfan83

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Posted by leejunfan83
- May 21, 2014 at 3:19 PM







l



































BrotherOlder

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Edited by BrotherOlder
- May 21, 2014 at 3:19 PM







Can't wait!



































Seiru

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Posted by Seiru
- May 21, 2014 at 3:20 PM







Too bad you have to support Zenimax to play this.



































skynidas

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Posted by skynidas
- May 21, 2014 at 3:21 PM







aaaaapproved!



































EveretteScott

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Posted by EveretteScott
- May 21, 2014 at 3:27 PM







@seiru said:

Too bad you have to support Zenimax to play this.

Better stop buying most of the things you do do in life because believe it or not, they're owned by someone whose opinions and ways of doing things you won't agree with.



































AMyggen

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Edited by AMyggen
- May 21, 2014 at 3:28 PM







This game actually looks really good.



































mrfluke

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Edited by mrfluke
- May 21, 2014 at 3:28 PM







So this was ex starbreeze people, I'm going to guess this was the darkness team, as the strengths of this game are similar to the darkness



































IronScimitar

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Edited by IronScimitar
- May 21, 2014 at 3:29 PM







Well deserved.



































BeardyDuck

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Posted by BeardyDuck
- May 21, 2014 at 3:31 PM







@mrfluke: Yep, it was the Starbreeze that developed the Riddick games and the first The Darkness. The Starbreeze that was good.



































IndridCipher

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Posted by IndridCipher
- May 21, 2014 at 3:31 PM







they really have to feel good about this game. Great Reviews, seems like a lot of interest in the game but the big question.. how much will it sell? I'm very curious.



































Splodge

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Posted by Splodge
- May 21, 2014 at 3:31 PM







@everettescott said:
@seiru said:

Too bad you have to support Zenimax to play this.

Better stop buying most of the things you do do in life because believe it or not, they're owned by someone whose opinions and ways of doing things you won't agree with.

Such a strange attitude. IF the game is good, does it not deserve support? Also... Do you have any idea how many people died in territorial wars over lithium mines, all so you can have your smartphone? Such silliness.



































fargofallout

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Posted by fargofallout
- May 21, 2014 at 3:34 PM







I had no expectations of this game being anything other than a lazy use of an existing IP to push out another FPS. It's getting much better reviews than I thought it would - I might have to give it a shot.



































Mister_V

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Posted by Mister_V
- May 21, 2014 at 3:34 PM







Great review and I'm glad Alex liked this. Had no interest in this game before the reviews but I'm defiantly going to check it out. this looks like it might be my kind of dumb.



































Seiru

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Posted by Seiru
- May 21, 2014 at 3:35 PM







@everettescott said:
@seiru said:

Too bad you have to support Zenimax to play this.

Better stop buying most of the things you do do in life because believe it or not, they're owned by someone whose opinions and ways of doing things you won't agree with.

Yeah I better stop caring about anything because I can't care about everything. Solid logic.



































HellknightLeon

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Posted by HellknightLeon
- May 21, 2014 at 3:35 PM







What?!? I.... I... have to play this now. X.X



































bbk

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Edited by bbk
- May 21, 2014 at 3:36 PM







@seiru said:

Too bad you have to support Zenimax to play this.

Of all the products you own that you feel weird about, THIS is the one?

































hfm

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Posted by hfm
- May 21, 2014 at 3:37 PM







@seiru said:

Too bad you have to support Zenimax to play this.

Perhaps you could actually tell us why supporting Zenimax is a bad thing? Statements like these usually require some type of supporting opinion.



































EveretteScott

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Posted by EveretteScott
- May 21, 2014 at 3:38 PM







@seiru said:

@everettescott said:
@seiru said:

Too bad you have to support Zenimax to play this.

Better stop buying most of the things you do do in life because believe it or not, they're owned by someone whose opinions and ways of doing things you won't agree with.

Yeah I better stop caring about anything because I can't care about everything. Solid logic.

Why thank you!



































civid

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Posted by civid
- May 21, 2014 at 3:39 PM







I've played and loved all of the Wolfenstein-games and while they're most certainly silly and had a pulpy sensability to them, I never saw them as 'stupid'. The 2009 Wolfenstein is flawed, but fairly ambitious, Wolfenstein 3D was pretty much revolutionary and Return to Castle Wolfenstein is still to this day my favorite FPS game of all time. I don't really see why one should be surprised that a game in this series is ambitious and well made since all of them have been.



































Seiru

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Posted by Seiru
- May 21, 2014 at 3:39 PM







@hfm said:

@seiru said:

Too bad you have to support Zenimax to play this.

Perhaps you could actually tell us why supporting Zenimax is a bad thing? Statements like these usually require some type of supporting opinion.

A bit salty today about their lawsuit against Oculus.

I understand the points other people are trying to make against such a mentality, but pointing out perceived hypocrisy on my part isn't exactly a valid argument against not wanting to support Zenimax.



































NeoCalypso

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Edited by NeoCalypso
- May 21, 2014 at 3:40 PM







So as it stand every 3d Wolfenstein game has been pretty decent. When do people(and I'll readily admit I did this myself with this release [and the previous one] despite really like the last game) stop immediately thinking the worst and start giving the series the benefit of the doubt? Cause it seems like everyone was ready to write this off as soon as they really started showing it off.



































James_Hayward

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Posted by James_Hayward
- May 21, 2014 at 3:41 PM







I'm really enjoying this game so far. As with Metro last year, it goes to show that multiplayer doesn't have to be added to every FPS to make it worth the purchase.



































benpicko

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Posted by benpicko
- May 21, 2014 at 3:42 PM







@seiru said:

@hfm said:

@seiru said:

Too bad you have to support Zenimax to play this.

Perhaps you could actually tell us why supporting Zenimax is a bad thing? Statements like these usually require some type of supporting opinion.

A bit salty today about their lawsuit against Oculus.

I understand the points other people are trying to make against such a mentality, but pointing out perceived hypocrisy on my part isn't exactly a valid argument against not wanting to support Zenimax.

:^)



































DarkPants

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Posted by DarkPants
- May 21, 2014 at 3:43 PM







I've been having a lot of fun with this so far



































realkman

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Posted by realkman
- May 21, 2014 at 3:48 PM







@seiru said:

Too bad you have to support Zenimax to play this.

Indeed, sixty dollars on PC too.



































Vuud

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Posted by Vuud
- May 21, 2014 at 3:49 PM







I wasn't expecting 4 stars.

But a game that allows such a huge quantity of dumping definitely has my interest.



































paulunga

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Posted by paulunga
- May 21, 2014 at 3:52 PM







@neocalypso said:

So as it stand every 3d Wolfenstein game has been pretty decent. When do people(and I'll readily admit I did this myself with this release [and the previous one] despite really like the last game) stop immediately thinking the worst and start giving the series the benefit of the doubt? Cause it seems like everyone was ready to write this off as soon as they really started showing it off.

You're right, I have enjoyed every single Wolfenstein to date (the shooter ones, not the weird stealth adventure games). I'm not sure why I don't have that high of an opinion of the series, it obviously deserves it. Man, I've played so much multiplayer Return back in the day...



































locolukah

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Posted by locolukah
- May 21, 2014 at 3:55 PM







@beardyduck: Syndicate and Brothers were both excellent games as well.



































Scratch

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Posted by Scratch
- May 21, 2014 at 3:55 PM







I just bought it on steam. Excited to play it over the weekend.



































xxDrAiNxx

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Posted by xxDrAiNxx
- May 21, 2014 at 4:04 PM







Loving it so far!



































believer258

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Edited by believer258
- May 21, 2014 at 4:14 PM







I've been enjoying Wolfenstein The New Order a whole lot. I've only just made it to the concentration camp, though, and I can see where the tone is kinda shaky.



































Davosplat

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Posted by Davosplat
- May 21, 2014 at 4:17 PM







@xxdrainxx:Same here! I was really ready for a good meaty single player FPS. I am curious what platform other duders are picking though...PS4? XOne? PC?

































NTM

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Posted by NTM
- May 21, 2014 at 4:21 PM







Yeah, cool. I played the game for about nine hours last night, and would have gone further if I didn't feel I needed sleep before work, but so far, I think it's a really good game, and would have been surprised if this got lower than four. After I'm done on the internet, I think I'll go finish the game.



































mrfluke

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Posted by mrfluke
- May 21, 2014 at 4:21 PM







@beardyduck said:

@mrfluke: Yep, it was the Starbreeze that developed the Riddick games and the first The Darkness. The Starbreeze that was good.

man the darkness has one of the most underrated mature stories of the last generation, good on that team getting more work, ill buy this game just to support them.



































realkman

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Edited by realkman
- May 21, 2014 at 4:31 PM







That bloody guy looks like someone.



































gomezar7

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Posted by gomezar7
- May 21, 2014 at 4:31 PM







Thanks Alex, been waitin' on your review.



































Senate4242

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Posted by Senate4242
- May 21, 2014 at 4:40 PM







I was ready to ignore this game as generic shooter #2342423, until I learned 2 things:

1. No tacked on multiplayer

2. Even if the gunplay is a little stale, the story and environment are interesting.

The Quick Look and review sealed the deal. Thanks Alex!



































bybeach

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Edited by bybeach
- May 21, 2014 at 4:48 PM







@realkman said:

@seiru said:

Too bad you have to support Zenimax to play this.

Indeed, sixty dollars on PC too.

I bought it. So far I am enjoying it.

While I do not know the bottom line about the Oculus suit, I amneverhappy about spending 60.00 on a Pc video game. Jeff seems to think otherwise I get the impression. It's one of the few things, like his review of Wolfenstein 2009, that I disagree with.

Spending $60.00 makes me butt-hurt. But I did it, and I have spent 60.00 on a Pc game before.



































Dryker

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Posted by Dryker
- May 21, 2014 at 4:49 PM







@davosplat said:

@xxdrainxx:Same here! I was really ready for a good meaty single player FPS. I am curious what platform other duders are picking though...PS4? XOne? PC?

That's the quandary I've been faced with since the advent of the current consoles. On one hand, you've got the superiority of the PC version. And on the other, I sure would like to play something on my shiny new box. I bought Titanfall on XBone, but only because I thought it was exclusive (although, my Friends are on that one, too). So, to answer your question, most likely PC. Through Steam. Once the price drops a bit. No Brainer.

Consoles may, in fact, be dead after this generation.



































StingingVelvet

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Edited by StingingVelvet
- May 21, 2014 at 4:54 PM







I'm really just so done with linear and cinematic shooters. It sounds fun, maybe I'll play it someday, but after watching the quick look and reading some reviews I just feel really "meh" about another ride of this nature.



































DJDarkViper

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Edited by DJDarkViper
- May 21, 2014 at 4:56 PM







I'm pleasantly surprised, I was ready to pass this game off as just another ho-hum shooter, but it looks genuinely interesting enough to play through at least once



































Ghost_Cat
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Posted by Ghost_Cat
- May 21, 2014 at 5:03 PM







I could care less about how uninspiring the weapons are, as long as the shooting feels awesome. Like Max Payne 3: nothing crazy about the shooting or mechanics, but goddamn did the shooting felt amazing!












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Klager

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Edited by Klager
- May 21, 2014 at 5:10 PM







@realkman said:

That bloody guy looks like someone.


He sure does...



































TreeTrunk

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Edited by TreeTrunk
- May 21, 2014 at 5:12 PM







I got my copy. Have you?

































ScrambledGregs

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Posted by ScrambledGregs
- May 21, 2014 at 5:20 PM







Alex got to review a good game? Every time this happens I imagine he feels like it's his birthday.



































Strife777

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Edited by Strife777
- May 21, 2014 at 5:24 PM







I really wasn't sure about this game, but I think I might get it after all.

I'll probably wait a bit though, considering it's $70 in Canada right now.

Good review Alex.



































chilipeppersman

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Posted by chilipeppersman
- May 21, 2014 at 5:25 PM







@scrambledgregs:haha so true...but Im really looking forward to playing this game with a buddy! The old "swap the controller when you die" mentality works well with SP games like this. I bet the DLC down the line will be very cool for this game, cant wait to try it out! My PC can only run this on low settings, so I wont get too into it so I can get it for PS4 down the line and do the game proper justice.

































clush

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Edited by clush
- May 21, 2014 at 5:41 PM







@stingingvelvet said:

I'm really just so done with linear and cinematic shooters. It sounds fun, maybe I'll play it someday, but after watching the quick look and reading some reviews I just feel really "meh" about another ride of this nature.

Not sure what you mean with linear and cinematic, but this game is nothing like call of duty. It's not some heavily scripted critical path railway kind of deal, it's way more oldschool than that. NOLF comes to mind as something to compare it to, gameplay wise.



































SkipperSonne

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Posted by SkipperSonne
- May 21, 2014 at 5:58 PM







Kind of wish I pre-ordered and got the rebate bonus sorts of things many places were giving. Now I'll wait instead of paying the full $60.

Onward, to the steam sale!



































valeo

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Edited by valeo
- May 21, 2014 at 6:08 PM







There is no way this game is worth $80 AUD.

$20, max. Quick look made the game look horrible, in my opinion. A bit like a game from 10 years ago that has been updated in HD dangkytrochoiavatar. (and the sound downgraded)




























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